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E 25 – global wiki

World of tanks e 25 matchmaking

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.

Using Shell Type 1 (135 Damage):

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178.9
75% Crew: 2496.15
100% Crew: 2816.1
100% Crew
Vents: 2879.55
Rammer: 3129.3
Both: 3199.5
Both and BiA: 3271.05
Both and Max Crew %: 3411.45

Advantageous Damage Per Minute
First-shot DPM: 2835
50% Crew: 2313.9
75% Crew: 2631.15
100% Crew: 2951.1
100% Crew
Rammer: 3264.3
Vents: 3014.55
Both: 3334.5
Both and BiA: 3406.05
Both and Max Crew %: 3546.45

See here, here, or here for more information.

Using Shell Type 2 (135 Damage):

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178.9
75% Crew: 2496.15
100% Crew: 2816.1
100% Crew
Vents: 2879.55
Rammer: 3129.3
Both: 3199.5
Both and BiA: 3271.05
Both and Max Crew %: 3411.45

Advantageous Damage Per Minute
First-shot DPM: 2835
50% Crew: 2313.9
75% Crew: 2631.15
100% Crew: 2951.1
100% Crew
Rammer: 3264.3
Vents: 3014.55
Both: 3334.5
Both and BiA: 3406.05
Both and Max Crew %: 3546.45

See here, here, or here for more information.

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.

Using Shell Type 1 (135 Damage):

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178.9
75% Crew: 2496.15
100% Crew: 2816.1
100% Crew
Vents: 2879.55
Rammer: 3129.3
Both: 3199.5
Both and BiA: 3271.05
Both and Max Crew %: 3411.45

Advantageous Damage Per Minute
First-shot DPM: 2835
50% Crew: 2313.9
75% Crew: 2631.15
100% Crew: 2951.1
100% Crew
Rammer: 3264.3
Vents: 3014.55
Both: 3334.5
Both and BiA: 3406.05
Both and Max Crew %: 3546.45

See here, here, or here for more information.

Using Shell Type 2 (135 Damage):

Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178.9
75% Crew: 2496.15
100% Crew: 2816.1
100% Crew
Vents: 2879.55
Rammer: 3129.3
Both: 3199.5
Both and BiA: 3271.05
Both and Max Crew %: 3411.45

Advantageous Damage Per Minute
First-shot DPM: 2835
50% Crew: 2313.9
75% Crew: 2631.15
100% Crew: 2951.1
100% Crew
Rammer: 3264.3
Vents: 3014.55
Both: 3334.5
Both and BiA: 3406.05
Both and Max Crew %: 3546.45

See here, here, or here for more information.

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

The development of the E 25 was part of the “E” program, supervised by the Waffenprüfamt 6 committee. The E 25 was developed by the Argus company (Karlsruhe, Germany) under the supervision of Dr. Herman Klaue. No prototypes were manufactured.

Also known as “Cockroach”, a premium tank which, if tanks were personified, would be considered to be that of an impish nature. An incredibly fast, agile, and stealthy tank destroyer, the E 25 brings an extremely high rate of fire to whatever part of the battle it visits. Because of its low damage per shot, the E 25 punishes unaware or distracted players disproportionately more than any other and is capable of borrowing tactics normally shown by fast medium and light tanks. Do not be surprised if in a heated battle a player finds themselves with a heavy tank fighting in front of it, and an E 25 suddenly chipping away at their health from behind in what was supposed to be a safe area. Uses of such tactics allow the E 25 to disrupt a battlefield in such a way as to turn what was a stalemate into decisive victory.

This tank was removed from in game tech tree on the 22/12/14 and from the gift shop on 15/1/15 E 25: Withdrawal from Sales.

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