Saints row 4 co op matchmaking
It has to be said, the parallels to the GTA series and it’s ever familiar carjacking, cop shooting, gangbanging (bowling?) gameplay are no It has to be said, the parallels to the GTA series and it’s ever familiar carjacking, cop shooting, gangbanging (bowling?) gameplay are no coincidence. But in my opinion, Saints Row: The Third is very much a worthy alternative to Rockstar’s latest offering, for the most part – it was pretty clear from the beginning where Volition was taking The Third; over the top – wacky, creative, unadulterated, colourful fun (and all in co-op! Which is as fun as it has ever been) which for me, is why. After the incredible experience that was San Andreas, I was as excited as anyone about GTA IV. I played Saints Row and it was fun for what it was; a thinly veiled, cheap but admirably tongue in cheek GTA knock-off. And I, like a lot of people, was expecting a lot from IV. And in many ways, it delivered. But in my opinion, it missed the mark in so many others, but not to turn this into a review of GTA IV. My point is, Saints Row: The Third appeals to me because it really hits a lot of those marks GTA missed. The world is vibrant and colourful as opposed to GTA IV’s washy pallet of browns and greys. The side activities at least seem worthwhile (again, bowling with Roman). The actual gameplay has improved a lot since Saints Row 2. Everything is a lot better, most notably the driving. The combat is fun and the weapons are satisfying enough. Explosions are beautiful to behold, in fact. And many of the control frustrations experienced in GTA IV and Red Dead Redemption are thankfully not a problem here. The game generally has a good sense of humour, if a little immature at times (the massive, floppy **** and balls **** bat falls into this category in my opinion) and most of the characters are enjoyable enough (although a few are just a little bit irritating, especially the pimp that talks in **** auto-tune). The story is predictably nothing incredible, what with having to hold together so many random gameplay elements, but it’s enough, and when you’re enjoying so many wacky co-op shenanigans, who cares? This isn’t GTA, after all. And if you enjoyed Saints Row 2, you’ll know what to expect.
But as someone that really enjoyed Saints Row 2, I have a couple of small complaints. One of the fun things about Saints Row 2 was the insane amount of customisation options you could play with. Everything from your character’s appearance and some fun characteristics to giving your car a tacky spoiler and retractable **** wheel scythes, chariot style. However, in The Third, Volition have sadly watered this down somewhat. Clothing is now mostly bought in outfits and aside from the predictable wacky mascot and ninja costumes there are seemingly nowhere near as many options. You can run around looking stupid but I’ll bet it won’t be your carefully crafted stupid, just the bright pink mascot costume you’ve resorted to because nothing else appealed. And I could swear there are a couple of duplicated items with different names. The car customisation offers about the same level of possibilities. The only notable additions, aside from the new cars and their options, is neon under glow and a couple of licensed bits and pieces that to me seem out of place, as someone cynical about advertising and product placement, which isn’t limited to the garage, tsk tsk. And you still can’t so much as change the colour of any air or water vehicles. Although it is still hilariously called ‘Rim-Jobs’. It’s also lacking the constant rewards you used to get upon completing the many activities, as well as ditching the eight levels format. Although the upgrades system is undeniably good.
If I have to give it a number, it’ll be a seven. It’s worth playing, more so with a buddy. But as much as an improvement on the series as it is, I can’t help but feel like it abandoned at least a couple of the things that made me such a fan of the last game. And chances are a fourth Saints Row would be even more of a departure. I’m sure I’ll still have plenty of fun with this though, and I’m sure most of you would too. … Expand
For months we were dripfed snippets of demented carnage sprinkled with **** bats and psycho cats. Journalists crawled back from previews, For months we were dripfed snippets of demented carnage sprinkled with **** bats and psycho cats. Journalists crawled back from previews, blood pouring from their noses, gasping of the insanity of the game we were about to be exposed to. “Jesus, this game is insane”, they gibbered. “You are about to go FULL RETARD for this game”. Then gouged out their own eyes and began to worship c’thulhu.
And now we’ve got it.
Welllllll. it isn’t really insane, is it? The promises of a rocket-ride of utterly original gameplay are, at best, scandalous exaggeration. It doesn’t even have many activities that aren’t copied wholesale from Saint’s Row 2. In fact, this is a very down-to-earth sequel to a great game. It’s very, very good, but it’s linear. It’s grounded. It’s a lot of respectable things that it’s put a lot of effort pretending not to be, just so people will think they’ll like it on a very superficial level.
It’s like a guy at a party who everyone describes as CRAZY. He isn’t crazy, is he, he’s an accountant who sings unaccompanied karaoke when he’s drunk and introduces himself with pencils up his nose. In fact, you wouldn’t even want to spend that much time with him. And so it is with Saint’s Row.
Of course all of this is coloured by the recent gaming landscape. SR3 was released a week after Skyrim, a game which contrasts the crazy accountant by sitting quietly in the corner sipping good scotch and charming the underwear off all present with modest tales of its adventures exploring the continent.
And they’ll all be true.
Saint’s Row 3, when I think about it, is best described as epic marketing effort and bad release timing conspiring to improbably replace what should have been a lovely surprise with a vague feeling of disappointment. And guilt at being such a spoiled brat for being disappointed with what is, after all, a very good game. If I’d paid twenty pounds for it, I would have loved it. Unfortunately I paid thirty-five, and feel a little shortchanged. … Expand